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Oleh Dokuka

Oleh Dokuka

Software Engineer at Netifi, Ukraine

Mainly Java Software Engineer / Consultant focused on distributed systems development adopting ReactiveManifesto and ReactiveProgramming techniques. Open source geek, the active contributor of ProjectReactor. Along with that, public speaker and author of the book “Reactive Programming in Spring 5.0”.

Speaker's activity
Multiplayer Pac-Man with RSocket

One of the challenging aspects of building modern games is making it multiplayer. Can we use HTTP there? We can, but we will not get a real-time game. Can we use WebSockets / TCP? Of course, we can and we should! However, developing API on top of WebSocket is another challenge that no one wants to solve, but everyone does. Existing libraries do not give us a required variety of communication models. Today we will show you the way to tackle this – using RSocket. RSocket is an application protocol that makes developing any networked application as easy as pie. To prove that, we are going to build a multiplayer Pac-Man, and during the process compare different ways of making a multiplayer game.